Nutcrackin' Christmas
A prototype for a fps/tower defence mashup, where you have to save your christmas tree by vawes of evil toys, but watch out: things get a bit more realistic as vawes go by!
CONTROLS
Classic WASD + mouse for movement and shooting, reload is automatic
Jump with space. Sprint with shift, crouch with ctrl, crouch while sprinting for a slide!
1, 2, 3 for switching weapons (when you have them)
GAMEPLAY
A clock will tiktok away, signaling three vawes of incoming enemies and intervals inbetween. Each completed vawes will leave a gif for you in the cimney, pick it up tu up your game and face more enemies. With exception of the base pistol, ammunition is limited: go round the house to find pickups. Your three will suffer at each enemy contact, losing a ball, but will help you letting you shoot at a special, anvil shaped ornaments for a little help against the incoming treat.
BEWARE!!! Only two enemy types are in, graphics is unfiinished and so is the game cycle, as losing all the balls doesn't end the game. This is at a somewaht advanced prototype stage, so keep this in mind and be patient!
CREDITS
https://ilbarbogio.itch.io/- code, art, silly ideas
https://therankofjedimaster.itch.io/ - sound effects/design
https://pnaser74.itch.io/ - music
This game was developed during the harshest time of the year, i.e. christmas holydays: when you think you have time to do things, and end up doing whatever. The project bounced off different jams, as deadlined were reached and surpassed, and will probably bounce more. At least in the hopes of the authors.
HO HO HO you all!
Status | In development |
Platforms | HTML5 |
Author | ilbarbogio |
Genre | Shooter |
Made with | Godot |
Tags | Christmas, FPS, Tower Defense |
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